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To entice more players to come along, PlayStation 4 owners that were subscribed to its subscription offering (PlayStation Plus) would be granted early access free of charge. The intention of the early-access program was to test the game with a presumably very engaged player base to solve any nagging issues it had. In order to access the early version, players had to pay between $19.99 to $99.99 to purchase early-access packs. The public was finally granted early access to the game on March 18 th, 2016. His name, as it turned out, was mixed up with someone on the US government’s “Specially Designated Nationals list.” Epic’s developers issued a public apology and were quickly able to resolve the block.
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In January 2016, Muhammad Zakir Khan, an assistant professor at Broward College in Florida, wanted to download the game beta only to be blocked from signing up. Unfortunately, not everything in the sign-up process was always going according to plan. Alongside a more detailed description, it announced that the game would be available on PlayStation 4 devices. But instead of utilizing a behind-the-back perspective (and thus making it more of a strategy game), Epic’s team went with a third-person based action shooter that contained MOBA-like elementsĪ month after the initial unveiling of the teaser, Epic Games formally introduced the game during the PlayStation Experience keynote in San Francisco. Industry insiders expected that the esports market could reach $1.3 billion within the next year.Įpic wanted to capitalize on that trend with the launch of its own MOBA game. Two years later, Epic sold the rights to its Gears of War franchise to Microsoft as the cost of production was outstripping the revenue that it generated from those games.Īs a result, Epic was in dire need to create the next hit game that could attract millions of players each year.Īt the time, the emerging category of e-sports (and more specifically MOBA games), led by the likes League of Legends or Dota 2, were taking the gaming world by storm. In 2012, it sold 40 percent of the company to Tencent for $330 million.
We’ll take a closer look at how it came to be and the reasons for its failure in the sections below.Įpic Games itself had gone through a significant transition in the years prior. Paragon, after two years of existence, was ultimately shut down on April 26 th, 2018.
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The game was available for PC as well as PlayStation 4 but also supported cross-play, which meant that owners of either device could play against each other. The game was developed using Epic Games’ Unreal Engine 4. Lastly, players were also able to purchase so-called skins (using real money or by completing challenges) which enhanced a hero’s aesthetic appearance or color scheme. The gold, on the other side, could be used to purchase cards that granted them benefits such as health boosts and damage enhancements.
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Experience points would allow players to level up heroes and unluck or upgrade their character’s abilities. Whenever you killed another opposing player or minion, you would earn experience as well as gold. Apart from basic attacks, each hero also possessed an ultimate ability. Players could choose from a set of 37 different Heroes who each possessed a set of distinctive skills unique to the character. Both teams also were supported by minions, which would navigate toward their opponents’ bases and support the team. Those bases could be accessed via three different lanes that were each protected by defensive towers which automatically attacked opposing players in their sight. Battles were taking place on two maps called Legacy and Monolith. The goal of the game was to destroy the core in a team’s base. Paragon was a third-person MOBA (Multiplayer Online Battle Arena) game in which two teams of five players each were pitted against each other.